18 December 2010

The Truth is - Animated Short

This is a short I made for a module for my University called "Facial Modeling and Animation". If there is any comment you would like to share I would really appreciate it.


14 December 2010

Shop Vac // Kinetic Typography

Ok this starts to feel a little like the amazing week since I found so many absolutely Fantastic shorts and animations! This is the second kinematic typography I found since yesterday and I really don't have any words to describe it. Here is the description from the creator:

" A kinetic typography music video for Jonathan Coulton's Shop Vac. This was created using Adobe Illustrator, Photoshop, After Effects, Premiere and Toon Boom Animate.

I worked on this sporadically, so it's difficult to estimate how much time went into it. Somewhere between 500-1000 hours, but it was a labor of love."





Mad As Hell! Kinetic Typography

The best Kinetic Typography I've seen so far..
Congratulations to Aaron Leming


450 words individually synced and animated to the famous monologue from the 1976 movie "Network".

12 December 2010

Blind Spot

Blind Spot by Cécile Dubois-Herry





blindspotthemovie.com/​intro.html
Gobelins, l’Ecole de l’Image, Paris, 2007


Co-Directors: Johanna Bessière, Nicolas Chauvelot, Olivier Clert, Cécile Dubois-Herry, Yvon Jardel, Simon Rouby

Award-winning of "La Bourse Lagardere", E Magiciens 2007 Festival for Student Film.

Also Selected in:
• "Official Selection Cinefondation" Cannes Festival 2008
• "Best Student Piece Award" SIGGRAPH 2008
• "School" FICCI Baf 2008
• "Student Competition" ANIMAFEST Zagreb 2008
• "Student Competition" Stuttgart Festival of Animated Film 2008
• Best Student Film Anima Mundi 2008
• Official Selection Imagina 2008
• Official Selection Ottawa 2008
• Official Selection Art Futura 2007





Making Of






Personal Making of the Student Short Film 'Blind Spot', Gobelins, l’Ecole de l’Image, Paris, 2007

On the whole short:
- Storyboard, design and color code researches
- Supervision of an entire character, the cashier lady: modeling, setup & rigging, texturing, some animations, and some dynamics tests. 
- The whole rendering (planning, scene preparation, render follow up, problem solving)
- Compositing of 3 shots I animated



Oceansize

Oceansize is a short 3D movie made by 4 students of Supinfocom Arles in 2008, Romain Jouandeau, Adrien Chartie, Gilles Mazières and Fabien Thareau.


You can check the official site for more stuffs and informations: oceansize-lefilm.com

Contacts:

Romain Jouandeau: 
saikon@free.fr
ro-mainart.blogspot.com/​

Adrien Chartie:
adrien_chartie@hotmail.fr

Gilles Mazières:
gilmazieres@hotmail.fr

Fabien Thareau:
russianwarrior@caramail.com

Son: Mario Sogno
myspace.com/​nummer123

Webmaster: Jeremy Gallemard
jgallemard@gmail.com

10 December 2010

SalesMan Pete and Meet Buck by TeamCerf

This post is about two shorts I recently found by TeamCerf at their website: salesmanbuck.com







Now if I may be excused I'll quote cgSociety's post that I found about one of them:


"Buck is an ordinary guy. Well...if you except the "deer head" thing. And today, Buck is gonna spend this cool Sunday afternoon with his girlfriend who's so happy to see him (she's pretty much always happy). But when Buck find out that her father is not the sympathic and tolerant guy he excpected, the Sunday afternoon turns really bad. Baaaaaad. Bad."

Directed By :

Denis Bouyer
rigamix@gmail.com

Yann De Preval
yann_de_preval@hotmail.com

Vincent E Sousa
vinz.esousa@gmail.com
(Rigging reel : vimeo.com/​13957690)

Laurent Monneron
laurent.monneron@gmail.com

Sound Design: Julien Begault
julien.begault@gmail.com

Music : Yannis Dumoutiers and Mickaël Védrine
www.yannisdumoutiers.com

Softwares : Photoshop, 3Ds Max, Fusion, Premiere Pro.

22 November 2010

Gobelins (( Animated Shorts ))

The only thing that I know about gobelins is that they make some GREAT animation and they are located somewhere in France.. here are some shorts that I found on Youtube: (at the end I have the link to their channel on utube for more)


M. Eustache



Chaman



Jean-Luc


Le Royaume


Smoke my Christmas



Monstera Deliciosa



Le lac gelé



Fenrir



Pandore



Le ruban - 红发带



Jelly Sunday



Un tour de manège



and MANY more!!! go check their channel on YouTube

Jean-Luc ( Animated Short )

Le Royaume (( Animated Short ))

06 November 2010

Toy Story 3 storyboard development

The Pixar Blog: Toy Story 3 storyboard development: "With Toy Story 3 coming out on Blu-ray and DVD tomorrow, Disney/Pixar released this set of storyboard development images from the 'Thrown Aw..."

05 November 2010

Maya tips - Hypershade //Tutorial by JDT

Here is a tutorial about Hypershade in Maya by James Thompson


“Todor and Petru”

 One more post from CartoonBrew is about the short "Todor & Petru". Find the original post from Cartoon Brew at the end of the post.





Todor & Petru is an unofficial music video for The Thunderclaps’ “Judgment Day” made by Gobelins students Remi Bastie, Nicolas Dehghani, Jonathan Djob Nkondo, Nicolas Pegon and Jérémy Pires during an internship at Paris-based WIZZ.




I’ll admit that I dismissed the piece as nothing special the first time I watched it, but I was quite impressed the second time around when I paid closer attention and realized what they were actually doing. The combination of drawn animation (Flash?) and pixilated live-action is mixed together very smartly. It’s done in such a way so that the piece has the cinematic bravado of a computer animated film while retaining the organic and expressive design qualities of drawn animation. It’s a worthwhile experiment that merits further exploration, and pushes Todor & Petru beyond the typical combo of 2D animation over live elements.
Their Vimeo account also features this earlier piece that appears to be a test or development for Todor & Petru:



(Thanks, DVO and Rohit Iyer)

Thanks, CartoonBrew!

Here is the link to the original post from CartoonBrew

“The Kandinsky Effect” by Manu Meyre

Something for the fine art buffs: a music promo for The Kandinsky Effect using a piece of art by their namesake.





CREDITS
Director and motion designer : Manu Meyre
Painter : Vassily Kandinsky, Composition VIII (1923)
Music: The Kandinsky Effect, “Girl/Boy Song” (edit)
(via Fashion Buddha’s Twitter)

Walt Disney's Tick Tock Tale

A preview of the latest short from Walt Disney Animation Studios—Tick Tock Tale directed by Dean Wellins.


10.000 views!

My visitor counter shows that I had 10000 views and it's rewarding me by zeroing out the counting.. :S Thank you all for your time and my next move is to change the counter.. : )

“In the Beginning” by Katie Wendt


Kirsten Lepore Talks to CartoonBrew about “Bottle”

First I have to apologize to guys from Cartoon Brew for copying this but I thing  it's so totally great that needs to be reposted at as many blogs as possible. Find the original link at CartoonBrew's post at the end of the post.

" I wrote about Kirsten Lepore’s short Bottle last month, and enjoyed it so much, that I asked her to answer a few questions about her work. The interview, conducted via email is below. For more about her work, visit KirstenLepore.com.



CARTOON BREW: The idea of a relationship between two natural elements seems so obvious in retrospect, but I’ve never seen it before. Where did the spark for the idea come from?

KIRSTEN LEPORE: I had the initial spark about two winters ago while I was home in New Jersey.  I think I was just looking at all the snow in the backyard and thinking how cool it would be to animate a snowman.  I’d never seen it done, and it was definitely something I knew I had to try at some point — it was just a matter of having the time and coming up with the right story.

CARTOON BREW: Did you really animate all that snow? Last year, my hands froze just trying to build a still snowman. I can’t imagine doing animation with snow, and it not looking something like THIS.

KIRSTEN LEPORE: Yep! It was all real snow, moved frame by frame.  Every time I got out there to shoot, I had to rebuild the character (which was about 3 feet tall).  It was also pretty physically grueling pushing around massive snowballs (that probably weighed more than me), running back and forth between the camera and the character every frame, and dealing with wet gloves, boots, and pants.  There were too many obstacles to even name!  My brain hurts just thinking about it.

CARTOON BREW: Were you building and moving these characters by yourself or did you have help? Did you build rigs underneath? Were you able to review your animation as you were shooting? In other words, how’d you do it?

KIRSTEN LEPORE: It probably would have been much easier with a crew, but I’m stubborn so I did the whole thing by myself.  I also would have felt really guilty making someone else stand out in the snow for 8 hours a day.  In terms of the technique, there were no rigs needed for the snow as most things stuck together pretty well (or would freeze together if it was cold enough).  I wanted so badly for the beach character to be pure sand, but after countless tests, I couldn’t get him tall enough without crumbling, so I had to build a trompe l’oeil foam puppet covered with a mixture of sand and vegetable shortening. 
The puppet also wasn’t constructed very well so I ended up needing a ton of small rigs to hold up the arms and some of the objects.  I wouldn’t dare bring my beloved compy on the beach, so I had no frame grabbing software either.  I could only see an approximate review of what I shot by using the turning wheel on the back of the 7D to “flip” through the frames.  I even tried to skip this when I could (simply to avoid touching the camera) because my hands were usually either soaking wet or totally greasy with sand and Crisco.  Yum.  I just posted a micro making-of that shows other parts of the process as well:




CARTOON BREW: After this, do you prefer to animate outside where all of nature is your set or the controlled environment of a studio?

KIRSTEN LEPORE: I definitely prefer a controlled studio, but it was nice not having to build any sets for the piece.  It’ll probably be a few years before I can consider shooting outdoors again; I’d need time to forget how nightmarish the process was.

CARTOON BREW: You graduated from Maryland Institute College of Art a few years ago, and then decided to pursue a graduate degree in Experimental Animation at CalArts, which is where you made Bottle. Why did you decide to continue school instead of jumping straight into the industry?
After I graduated from MICA I wasn’t sure if I wanted to pursue a graduate degree, so I actually did freelance in animation for two years before coming to CalArts. I needed some time after undergrad to prove to myself that I could make a living doing animation. That “real life” experience was invaluable upon enrolling at CalArts as I already felt much more prepared and confident than if I had enrolled while I was fresh out of MICA. My decision to go to grad school was mainly fueled by the desire to make my own films again, the prospect of connecting with other animators, and to have the option of eventually teaching at a collegiate level. Also, I knew it would force me to move out to California, which is where I felt I needed to be.

CARTOON BREW: What are you working on right now and where do you hope you end up after graduating again?

KIRSTEN LEPORE: Right now I’m doing a few freelance projects and developing my thesis, which I’ll be working on for the next two years.  After graduation it’d be great to continue freelancing and directing.

CARTOON BREW: What are some of the things that are currently inspiring you, both within and outside of animation?

KIRSTEN LEPORE: There’s so much!  I just got back from the Vimeo Awards where I had the opportunity to meet so many creators that I respect and admire, which was totally amazing and inspiring.  So many of the films and speakers got me pumped and eager to get back into the studio to produce new work.  Outside of animation, I’ve taken up drumming again which I’m pretty excited about.  I’m also usually in the kitchen cooking up some weird concoction.  I’m proud to report I recently got over my fear of preparing eggplant, and (unrelated to the eggplant) may have mastered the art of the Vietnamese summer roll. "

Here is the original post from CartoonBrew

How to Train an Animator, by Walt Disney

" It's difficult to overstate the importance of the following eight-page memo. Written by Walt Disney in December of 1935 to Don Graham - a highly respected art teacher from Chounaird Art Institute tasked with helming art classes for Disney animators - this missive signalled the birth of a structured training program that would subsequently enable Walt's studio to produce hit-after-hit during the Golden Age of Animation. For aspiring animators, this is absolutely essential reading; for everyone else, assuming you have even the slightest interest in the development of one of the world's most influential entertainment companies, this is simply an engrossing, inspiring read. " says the letters of note

Here is the letter and at the end of the post you can find the link to letters of note to check the original document scanned!!!


Transcript

WALT DISNEY PRODUCTIONS
INTER-OFFICE COMMUNICATION

DATE DECEMBER 23, 1935
TO DON GRAHAM
FROM WALT

Right after the holidays, I want to get together with you and work out a very systematic training course for young animators, and also outline a plan of approach for our older animators.

Some of our established animators at the present time are lacking in many things, and I think we should arrange a series of courses to enable these men to learn and acquire the things they lack.

Naturally the first most important thing for any animator to know is how to draw. Therefore it will be necessary that we have a good life drawing class. But you must remember Don, that while there are many men who make a good showing in the drawing class, and who, from your angle, seem good prospects - these very men lack in some other phase of the business that is very essential to their success as animators.

I have found that men respond much more readily to classes dealing with practical problems than to more theoretic treatment. Therefore I think it would be a very good idea to appeal to these men by conducting these classes with the practical approach in mind. In other words, try to show in these classes that the men can make immediate practical application of what they are being taught.

The talks given by Fergy, Fred Moore, Ham Luske, and Fred Spencer, have been enthusiastically received by all those in attendance. Immediately following these talks, I have noticed a great change in animation. Some men have made close to 100% improvement in the handling and timing of their work. This strikes me as pointing a way toward the proper method of teaching in the future.

The following occurs to me as a method of procedure:

Take the most recent pictures - minutely analyze all the business, action, and results, using the better pieces of animation as examples going thru the picture with these questions in mind:

1. What was the idea to be presented?
2. How was the idea presented?
3. What result was achieved?
4. After seeing this result - what could have been done to the picture from this point on, to improve it?

Encourage discussion on the part of the men present; if possible, have some of the animators over to talk to them about the problems they were confronted with in the picture, and what the animator himself would do if he had the chance to do the animation over.

I believe these classes could be combined for presentation to all the animators, young and old as well.

It wouldn’t be bad if you made up a list of the qualifications of an animator in order of importance. Then all these men could see what it takes to be an animator, and could check on themselves to see how nearly they approach the desired perfection.

The list should start with the animators ability to draw; then, ability to visualize action, breaking it down into drawings and analyze the movement the mechanics of the action. From this point, we would come to his ability to caricature action - to take a natural human action and see the exaggerated funny side of it - to anticipate the effect or illusion created in the mind of the person viewing that action. It is important also for the animator to be able to study sensation and to feel the force behind sensation, in order to project that sensation. Along with this, the animator should know what creates laughter - why do things appeal to people as being funny.

In other words, a good animator combines all these qualities:

Good draftsmanship
Knowledge of caricature, of action as well as features.
Knowledge and appreciation of acting
Ability to think up gags and put over gags
Knowledge of story construction and audience values
Knowledge and understanding of all the mechanical and detailed routine involved in his work, in order that he may be able to apply his other abilities without becoming tied up in a knot by lack of technique along these lines.

This is all very rough - just a jumble of thoughts - but what I plan is that we get together after the holidays, as suggested above, and really get these plans worked out in detail. Then we should strive to see that all the men whom we are drilling for animators, are given the chance to develop along the lines outlined.

I am convinced that there is a scientific approach to this business, and I think we shouldn’t give up until we have found out all we can about how to teach these young fellows the business.

The first duty of the cartoon is not to picture or duplicate real action or things as they actually happen - but to give a caricature of life and action - to picture on the screen things that have run thru the imagination of the audience to bring to life dream fantasies and imaginative fancies that we have all thought of during our lives or have had pictured to us in various forms during our lives. Also to caricature things of life as it is today - or make fantasies of things we think of today.

The point must be made clear to the men that our study of the actual is not so that we may be able to accomplish the actual, but so that we may have a basis upon which to go into the fantastic, the unreal, the imaginative - and yet to let it have a foundation of fact, in order that it may more richly possess sincerity and contact with the public.

A good many of the men misinterpret the idea of studying the actual motion. They think it is our purpose merely to duplicate these things. This misconception should be cleared up for all. I definitely feel that we cannot do the fantastic things, based on the real, unless we first know the real. This point should be brought out very clearly to all new men, and even the older men.

Comedy, to be appreciated, must have contact with the audience. This we all know, but sometimes forget. By contact, I mean that there must be a familiar, sub-conscious association. Somewhere, or at some time, the audience has felt, or met with, or seen, or dreamt, the situation pictured. A study of the best gags and audience reaction we have had, will prove that the action or situation is something based on an imaginative experience or a direct life connection. This is what I mean by contact with the audience. When the action or the business loses its contact, it becomes silly and meaningless to the audience.

Therefore, the true interpretation of caricature is the exaggeration of an illusion of the actual; or the sensation of the actual put into action. In our animation we must not only show the actions or reactions of a character, we must picture also with the action the feelings of those characters. My experience has shown me that the most hilarious of comedies is always based on things actual, possible, or probable. That idea, behind the things I just mentioned above, can be incorporated in every stage of instruction - from the life drawing clear on thru to the planning and staging of the work.

I have often wondered why, in your life drawing class, you don’t have your men look at the model and draw a caricature of the model, rather than an actual sketch. But instruct them to draw the caricature in good form, basing it on the actual model. I noticed a little caricature of one of the models in the life class made by Ward Kimball, and it struck me that there was an approach to the work that we should give consideration. I don’t see why using this method, you can’t give the class all the fundamentals of drawing the need and still combine the work with the development of a sense of caricature.

Would it be a good idea to take a man like Joe Grant and see what could be worked out with him along the lines of giving a talk some night on an approach to caricature, a Harpo caricature - what he sees and what he thinks about when he is trying to make a caricature. It might be advisable to have a talk with Joe on this.

I started out early last fall to work out some sort of system with you for teaching elementary phases of animation in a systematic way. My thought at that time was not to go too straight. That’s why I wanted to get somebody to demonstrate various walks in a comic way.

I still think this is a very good idea, and constitutes a far better approach for the younger men than giving them too many straight natural things that direct their minds to the unimaginative end of the business. It is possible that with the comedy, you can still teach them the fundamentals of all these actions.

Take for example, the walk. Why can’t you teach the fundamentals of a straight walk yet combine it with some person that is giving an exaggeration or a comic interpretation of a straight walk. Perhaps for very elementary instruction, it might be best to present straight action; but not to keep giving them straight action as they progress and gain a little experience... Start them going into the comedy angle or caricature angle of the action. For example - a fat person, with a big pot belly: What comedy illusion does he give you?

You could at the same time instruct the classes regarding the reason why he has to move a certain way (because of his weight, etc.) Present the walk soliciting discussion on:

What illusion does that person, fat with pot-belly, give you as you see him?
What do you think of as you see him walking along?
Does he look like a bowl of jelly?
Does he look like an inflated balloon with arms and legs dangling?
Does he look like a roly-poly?

In other words, analyze the fat person's walk and the reasons for his walking that way.... BUT DON’T STOP UNTIL YOU’VE HAD THE GROUP BRING OUT ALL THE COMEDY THAT CAN BE EXPRESSED WITH THAT FAT PERSON’S WALK; also all the character - but drive for the comedy side of the character.

Take a skinny person - somebody that’s loose jointed, angular, shoulder blades showing - what does he suggest? Does he look hung together with wires like a walking skeleton? Does he look like a marionette flopping around? Does he look like a scarecrow blowing in the wind? What illusion is created by the walk, by the movement, of that skinny loose-jointed person?

In discussing a short person, with short legs - he would naturally have quick movements - seems to move very fast - would have to take twice as many steps as a taller person, thus making him look as if he were going at a greater speed. What illusion do you get from a person like that? Does he strike you as a little toy wound up and running around on wheels? Does he look like a little Pekinese pup? A dwarf? or midget?

There are a number of things that could be brought up in these discussions to stir the imagination of the men, so that when they get into actual animation, they’re not just technicians, but they’re actually creative people.

In the study of other problems, is it possible to bring out more the exaggeration of form and action - as in the study of the balance of the body? Can we bring that out even to an exaggerated point? It will probably make it stronger to them - make them realize more the necessity of that balance of the body - and yet point out how they can utilize that to strengthen their business when they get into animation, as in bending. In someone bending over - can we show the exaggeration in that action by showing how the pants pull up in back to an exaggerated degree that becomes comical? Can we show how the coat stretches across the back, and the
sleeves pull up and the arms seem to shoot out as from a turtle-neck as they shoot out of the sleeves? What can we do to bring these points out stronger to the men?

In lifting, for example - or other actions - we should drive at the fundamentals of the animation, and at the same time, incorporate the caricature. When someone is lifting a heavy weight, what do you feel? Do you feel that something is liable to crack any minute and drop down? Do you feel that because of the pressure he’s got, he’s going to blow up, that his face is going to turn purple, that his eyes are going to bulge out of their sockets, that the tension in the arm is so terrific that he’s going to snap? What sensations do you get from someone rising - different ways of rising? Sitting? When somebody is sitting - when he sits down and relaxes, does it look as if all the wind goes out of him? Does he look like a loose bag of nothing? Also, in pushing... in the extremeness of a push, the line shoots right down from the fingertips clear down to the heel. In pulling - show the stretch, and all that. Bring out the caricature of those various actions, at the same time driving at the fundamentals of them - the actual.

The various expressions in the body are important. The animators go thru animation and don’t make the positions of the body - hold positions and relaxed positions - express anything. They try to do all the expression with the parts that are moving, whereas the body should enter into it. Without the body entering into the animation, the other things are lost immediately. Examples - an arm hung on to a body it doesn’t belong to, or an arm working and thinking all by itself. I think something could be worked out to develop this point, even if you got a person up behind a screen, a model perhaps, and threw a light on them. Have the class do nothing but watch the silhouette as the model goes thru different poses, noting how the body enters into the expression of an action. Or we could photograph the action to show to the men. The study of this would be a big help toward making the men realize the value of getting the story and the business over in the rough drawings that is the action itself, rather than depending on little trimmings, on the clothes, facial expressions, and things like that to put over the business.

If the animators get the groundwork right, that is, the action underneath all these trimmings right - then what they add is going to be twice as effective. It’s a very important point that we must impress on the new men and the older men.

After we have given the men all the suggestions we can that have to do with expressing ideas through the body, then we can come down to the value of the facial expression - the use of the eyes, eyebrows, the mouth - their relation to one another - how the eyes and the mouth have to work together sometimes for expression - how they may work independently for expression at other times. In other words, then we would go into the combined use of expressive features and expressive actions of the body. Then it would be good to take one away from the other, and see which is the most important.

We should have courses in staging and planning. These courses can be given by some of our more successful animators.

Also we should try to show how to analyze a scene or piece of business before starting to work on it. We should try to show the men ways of visualizing action in their minds, breaking the action so that the men are prepared in advance to begin animation of the action and know thoroughly what they are going to animate. So many of the men start in now and have no idea what they’re going to do when they start the scene. They know what they’re supposed to do, but they can’t break it down in a systematic way that will enable them to go knowingly ahead.

Many men do not realize what really makes things move - why they move - what the force behind the movement is. I think a course along that line, accompanied by practical examples of analysis and planning, would be very good. In other words, in most instances, the driving force behind the action is the mood, the personality, the attitude of the character - or all three. Therefore, the mind is the pilot. We think of things before the body does them. We also do things on the spur of the moment by reaction to stimuli that are telegraphed to the mind by the nerves, etc. There are also things carried out by the subconscious mind - reflexes, actions that have become habit through repetition, instincts. In other words, the subconscious mind is an assistant often times in carrying out things that may or may not have been taught, Examples of that are sleeping, lighting a cigarette and throwing a match away without any thought, whistling, walking, running, sitting, etc. It’s not necessary to think of those actions.

But certain actions we do think about - certain actions we deliberately plan. We plan them very quickly in our mind. The point to bring out here is that when a character knows what he’s going to do, he doesn’t have to stop before each individual action and think to do it. He has planned in advance in his mind. For example - say the mind thinks, "I’ll close the door - lock it - then I’m going to undress, and go to bed." Well, you walk over to the door - before the walk is finished, you’re reaching for the door ... before the door is closed, you reach for the key ... before the door is locked, you’re turning away - while you’re walking away, you’re undoing your tie - and before you reach the bureau, you have your tie off. In other words, before you know it, you’re undressed - and you’ve done it with one thought, "I’m going to go to bed."

A lot of valuable points could be brought out to the men in showing them that it is not necessary for them to take a character to one point, complete that action completely, and then turn to the following action as if he had never given it a thought until after completing the first action. Anticipation of action is important.

This enters into animation in many ways and we have many serious difficulties coming up because of the men’s inability to visualize things in the proper way.

I think a good study of music would be indispensable to the animator - a realization on their part of how primitive music is, how natural it is for people to want to go to music - a study of rhythm, the dance - the various rhythms that enter into our lives every day - how rhythmical the body really is - and how well balanced the body really is. That, in itself, is music. In other words, it could be music in the body. We dance - we can keep time to rhythm without ever being taught - a baby does it - cannibals do it. But fancy dancing or any trick stuff, we have to learn. There are things in life that we do to rhythm that come natural to us. Notice how rhythmic an action like pounding with a hammer is! There’s a reason for that. You must have that rhythm or you can’t carry out that action completely. Also, sawing a board. See how necessary it is to have a good rhythm for that. Also, walking ... if you walked without rhythm, where would you get? You’d have to be thinking all the time what to do next. You’d have to set your mind to walking rhythmically, instead of doing it naturally.

Naturally the body is very well balanced. When one hand dose something, the other serves as a balance to it. There are various things that combine balance in the body - subconscious balance ... and yet the animators do not know it. They will do something with one hand - they don’t know what to do with the other, so they will do something entirely contrary to what that hand should be doing, because they don’t understand the basic concept of balance. This idea of balance of the body ties in with the idea of expression of the body. If there is balance, it adds expression to the things that the body is doing. If you don’t have that balance of the body, then your expressions are wrong, insincere, unconvincing. Those concepts also tie in with overlapping action.

In other words, we could work out all these basic concepts in such a way as to show them all related, interdependent, and have to do with each other, and we could tie them together in various ways, showing different combinations of their application. We will thus stir up the men’s minds more, and they will begin to think of a lot of these things that would never occur to them otherwise if the way weren’t pointed out to them.

I’d like also to have a study of dialog. I want to prepare a course on dialog - phrasing and rhythm of dialog, moods and character of dialog, expressions, gestures, directness, use of the eyes, eyebrows, mouth, head, arms, body, tongue, inhalation and exhalation, and various other aspects that have to do with the successful picturization of dialog in the cartoon. Let’s see if we can’t organize something like this and get it going right after the first of the year.

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find the original document and the post by letters of note here

Re-posting interesting articles and shorts

So I was looking at all those pages I save from different blogs every once in a while (in order to take a look at them later) and I found some really interesting stuff and I thought it would be great if everyone could see that. So even though the some of them were posted to "big" blogs like Cartoon Brew with lots of followers I am re-posting them here (in the next few posts) thanking all guys from CartoonBrew and the rest of blogs for the good job.

22 October 2010

Dragon Boy

Dragon Boy took the first place in my favourites a couple of weeks ago and now it's time to post it so that everybody can watch it. Congratulations to the creators.. enjoy






Compositing Reel:




Shot Breakdown

Iron Baby // short Cg film- trailer

Here comes a Live action short with Computer Graphic Effects from Patrick Boivin
enjoy!